Courses for Non-Majors
All 1000 level, many 2000 level and some 3000 and 4000 level courses are open to non-majors.
Here is a list of courses open to Non-majors from other Deparments in the School of the Arts, Media, Performance and Design.
What follows is mostly a subset of the full list of Digital Media courses at the 1000 and 2000 level.
FA/DATT 1939 3.0 Interactive New Media Art: An Introduction
FA/DATT 1000 6.0 Introduction to Interactive Digital Media
Introduces programming environments designed for creative use, such as Max/MSP. These will be put in practice by students in developing their own projects. Emphasis on cultural analysis about the important role that computational media have in the arts, as well as integration of key ideas and methods from computer science.
FA/DATT 1100 3.0 Fundamentals of Digital Media Studies
Offers students a survey of digital media through an investigation of historical and theoretical sources that explore the intersection of art and technology. Potential topics include cybernetics, artificial intelligence, human-computer interfaces, artScience, hypertext, net technologies, and the philosophy of science.
FA/DATT 2000 3.0 Introduction to Physical Computing I
Explores embodied approaches to combining hardware, software and materials to create art works. Students will be introduced to the world of physical computing: combining simple computers (e.g. Arduino), sensors, LEDs, motors etc. in physical forms.
Prerequisite: FA/DATT 1000 6.00 or permission of the course director.
FA/DATT 2010 3.0 Physical Computing II
Builds on the material covered in Introduction to Physical Computing to explore new forms of engagement and interaction in specific areas including: wearable computing, wired and wireless communication, and instrument creation. Students will develop a larger work for public presentation.
Prerequisite: FA/DATT 2000 3.00 or permission of the course director
FA/DATT 2050 3.0 Media Signal Processing
Introduces the concepts and techniques of digital signal processing and their application in both sound and image resulting in the development of works that are cross-modal hybrids between sound and image, such as found in the Visual Music aesthetic.
Prerequisites: FA/DATT 1000 6.00
FA/DATT 2100 3.0 Publishing in Digital Media
Introduces techniques and strategies for the documentation and dissemination of work in the digital age. Students will expand their skills in traditional and internet-based research in tandem with developing competence in the clear, concise communication of ideas through appropriate integration of text, visual, sonic and interactive components. Overview of tools such as image processing, web development, mobile content development, and content management systems.
FA/DATT 2500 3.0 Introduction to 3D Modelling NEW!
This course provides a foundation in 3D modelling using state of the art render time 3D modelling software such as Maya, Blender, and 3DS Max. The course will provide a survey of various modelling techniques and approaches with an emphasis on modelling used in 3D art, 3D animation and games. Topics include photorealistic rendering, scene building, character modelling, and the use of 3D graphics in simulation and visualization.
FA/DATT 2501 3.0 Introduction to 3D Animation NEW!
This course provides a foundation in 3D animation using state of the art render time 3D modelling and animation software such as Maya, Blender, and 3DS Max. The course will provide a survey of various animation techniques and approaches with an emphasis on render time animation as it is used in 3D art, 3D animation, data visualization and games. Topics include, scene building, character animation, timeline based animation techniques, and the use of 3D graphics in simulation and visualization.
Prerequisite: DATT 2500 3.0, or permission of the instructor.
FA/DATT 3200 3.0 Performing Telepresence NEW!
Engages the internet as a medium for performance, exploring the concept of remote presence through personal and group projects. Students collaborate on multimedia performance pieces with partner universities in order to develop their own aesthetic vision of this largely-uncharted territory in a way that challenges established notions of audience participation, staging, veracity and inter-performer dialogue. Pressing technical issues related to networking, visual and spatial rendering and audio engineering for telematic performance are engaged in the context of real performance events, bringing together students of both performing arts and digital media development in collaboration. The course accommodates and leverages student backgrounds across disciplines including music, dance, computer science, visual arts, film/video, theatre, engineering and digital media. Network-based multimedia improvisation sessions are used as a resource in project development, as well as critical examination of existing pieces from the telematic performance literature.
Prerequisites: FA/DATT 1000 6.0 or FA/MUSI 1140 or permission of the Instructor